On Friday, I hosted ESU North America’s Matt Herman at the TrainMasters TV studios. TMTV brass hat Barry Silverthorn and second camera operator Christian Cantarutti shot a series of segments for DCC Decoded during which Matt and I explored the soon-to-be-released “Full Throttle Steam” sound and motor control files for LokSound decoders. Noted CP Rail modeller Bob Fallowfield – a fan of ESU’s “Full Throttle Diesel” line and a familiar face behind the ESU booth at train shows across southern Ontario – joined us for the day, and a grand time was had by all.
(Matt – standing – demonstrates the “Full Throttle Steam”-equipped decoder in CNR 1532 as Bob either shoots video on his phone, or genuflects to the awesomeness of Canadian National. Or, perhaps, both…)
As part of this shoot, we equipped one of my CNR 10-Wheelers with a LokSound decoder loaded with “Full Throttle Steam”, including an air-powered bell ringer and CNR-style Nathan five-chime whistle. This is a beta-build of the sound file and there are still a few lines of code to tweak, but Matt is going to send me the updated files once he’s finished working on them.
Once I have those (and have had a chance to customize the various CVs to, for example, synchronize the chuff rate to the driver revolutions), I will shoot video of CNR 1532 on the layout and share it here. But for now, I can say that the early results are certainly impressive. I’m looking forward to converting the rest of the fleet.
(In fact, in preparation for this, yesterday I picked up a refurbished Lenovo laptop loaded with Windows 10 at one of my local computer stores. I use Macintosh computers for everything in real life, but ESU’s LokProgrammer programming and sound-loading tool only works with Windows. Since I wanted a dedicated computer for the workshop, it made sense to find something inexpensive rather than add a PC emulator to a Mac laptop. But I digress…)
(I’m with Matt and Bob as we prepare to shoot a non-steam, HO scale segment at TrainMasters TV. It’s pretty obvious that we’re having a great time…)
I won’t have to wait long for the finished files- and neither will you: Matt anticipates releasing the first series of “Full Throttle Steam” sound files by the end of the month. It’s a great time to be modelling steam.
Stay tuned for updates!